

So stop the bullshits, back to the ideas board, and spit something truly new and original, not some mere Civ 6 clone.Īnd of course you are eager to fund the development all by yourself? I don't want, because I choose the vikings, to have a mandatory choice of techs.ĪND I want to create my own units, of seafaring impis like warriors, or opportunits colonist scouts, or rhinos riding shamans (because yeah, I reached the last level of animal taming, and discovered animism, but in the process, I lost the knowledge of iron and agriculture, for example.) whatever (this feature is found in many 4x)

Like if I discovered seafaring, pillaging and iron working, it could be a viking like civ. And I can call the newly created civ however I choose. So, I will never have the same civ, because of the randomization. Add 10 new techs, and specialisations of previous techs (like "sheltering" could lead to "house building") And again, when a player discovers a new tech, have another one be randomly discarded. Then, when the player reach its 5th tech, for example, make him reach a new age. BUT, and here is the twist, when a player discovers one, discard another one randomly for him. Make a list of 10 "prehistoric" techs, like "sheltering", "fire creation", "flint cutting", "tracking". Here is a basic system, that ensures limitless replayability: I am also fed up that all civilisations end up being the same, with the same technologies, and stuff. Nothing original has com for tens of years now, from Civ 1. However you assemble them or not, I am FED UP with this. I am fed up with playing egyptians, romans, nubians, french, americans, germans, japanese, indians, WHATEVER. I salute the try, but I am fed up with playing civs.
